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Disruptor Beam

2013-2020

Creative Director/ UX Director/ Lead UX

Disruptor Beam is a mobile developer, focused on IP mobile games that's mission statement is to disrupt the industry by connecting fans to the worlds and IP content they love. The company started as a small group of individuals making facebook games - into a much larger multi-title studio. Being part of start-up was an amazing experience, full of partnerships and tremendous learnings.

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Archer Danger Phone

Contributions: Creative Director / UX/UI Director

Details: Developed early prototypes on end ascension fight mechanics, lead UX/UI team on style guides and usability rules. Implemented UI and components in unity. Also developed tools for narrative scene mechanics /camera controls to mimic tv show scenes. Worked closely with IP holders and partners at Fox and Disney.

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The Walking Dead: March to War

Contributions: Lead UX/UI Designer

Details: Developed the UX/UI team through later production of the project. Identified needed resources, and resolved team conflicts during production. Performed usability tests.

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Core UI Systems/ Prototype Team

Contributions: Lead UX/UI Designer

Details: Collaborated and created a game strategy for a component system and prefab library in Unity that was used across titles to increase velocity in future developments. Created a genre agnostic style and component library that could easily have a new style applied for future IP titles, and full flows for generic game systems such as chat, settings, simple guild structures and UI architectures. Defined rules for navigation across titles. 

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Star Trek Timelines

Contributions: Lead UX/UI Designer

Details: Developed style of UI screens, elements and larger pre-pro concepts of the larger space maps. Prototyped and constructed new combat systems, reward flows and LoPs templates for offers, events, and continuous content releases. Implemented UX/UI throughout the game and developed components, and defined navigation rules.

Helped the studio establish itself as a Unity engine studio, and research other engines and software to help with development and process.

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Game of Thrones Ascent

Contributions: Senior UX/UI Designer

Details: Took the facebook foundation of the game and re-designed it for iOS devices and Android. Converted images to be performant and to proper resolutions. Designed new flows for the game to accommodate the mobile experience. Created documentation for best practices in art UI creation and UX design. 

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