Colleen Nachtrieb
Creative Director/UX Director
Activision/Budcat Creations
Budcat Creations was a 3rd party developer until 2009 at which time it was purchased by Activision. I had the pleasure of working at Budcat Creations for five years, as both a 3D artist and as Lead Game Designer. While there I helped in the development of 6+ titles and worked through the prototyping and development of other unseen titles.
Games

Top Shot Arcade was a Big Buck Hunter game using the Wii shotgun. I worked on this title as a Game Designer, and 3D Artist. Advising on UI, and creating Animation paths for game assets.

Pix Maze for iPhone by Budcat Creations, maze selection screen.

Main Game Play UI and Design. Budcat Creations.

UI and Design for the iPhone game Pix-Maze by Budcat Creations.



Worked as a Game Designer and 3D artist, designing enemy behaviors and level design.

Designed starter objects in the editor for players to use as inspiration.

Designed Level Bosses, and behaviors of large serpent. Included visual cues and visual feedback.

More level design, balance and level layouts.

Worked as a 3D artist, Rigging and Skinning character models for the PS2 Port. Had to solve for poly limits and engine limitations when rigging, animation and editing models, creating new models.

Wii title, a series of home improvement mini games. Worked as 3D Artist and Game Designer.

Wii title, a series of home improvement mini games. Worked as 3D Artist and Game Designer.

Wii title, a series of home improvement mini games. Worked as 3D Artist and Game Designer.
Published Game Titles
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Guitar Hero 3 (PS2)
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Blast Works (Wii)
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Guitar Hero Aerosmith (PS2/XBOX)
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Guitar Hero Metallica (PS2/XBOX)
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Our House (Wii)
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Pix Maze (iPhone)
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Top Shot Arcade (Wii)
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Skylanders (Toys for Bob)