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Activision/
Budcat Creations

2006 - 2010

3D Artist/ Lead Artist/ Lead Game Designer

Budcat Creations was a 3rd party developer until 2009 at which time it was purchased by Activision. I had the pleasure of working at Budcat Creations for five years, as both a 3D artist and as Lead Game Designer. While there I helped in the development of 6+ titles and worked through the prototyping and development of other unseen titles. 

Top Shot Arcade (Wii)

Contributions: UI/UX Design, Game Design

Details: Top Shot Arcade is a game hunter console game that mimics arcade style shooting. We developed a special gun, and crafted a prototype that went from pitch to final product. During production I designed level obstacles, pacing and UI elements to help interface the player with the Will controllers to create an authentic arcade experience.

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Pix Maze (iPhone)

Contributions: Lead Game Designer

Details: Budcat Creations first adventure in iPhone games, before most were developing for mobile. I lead a team in taking a concept through iterations under tight deadlines to produce a game of puzzles and revealing images.

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Blastworks (Wii)

Contributions: Game Design, level design, enemy behaviors, 3D art (ships and environments), animations, pacing design

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Guitar Hero World Tour

Contributions: 3D Artist

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Our House Party (Wii)

Contributions: Lead 3D Artist, Game Design

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Guitar Hero: Aerosmith (PS2/XBOX)

Contributions: 3D Artist - Rigging, skinning, textures, modeling

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Guitar Hero: Metallica (PS2/XBOX)

Contributions: 3D Artist - Rigging, skinning, textures, modeling

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Guitar Hero 3 (PS2/XBOX)

Contriubtions: 3D Artist - Rigging, skinning, textures, modeling

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