Creative Director/UX Director
The Walking Dead: March to War
The Walking Dead March to War, was the third game released by Disruptor Beam. I came onto this project fairly late to help support the team with creating visual feedback animations, localize the UI for global, improvements to certain layouts and UX loops. I was UI/UX manager on Star Trek Timelines and then managed the end of TWD March to War to ensure it's launch. I learned the most about being a manager while on this project.
Created background texture effect that animated in the background, and anchored scene properly for best fit for all devices. Managed UI/UX Artist on delivering offers that could dynamically be A/B tested.
Was managing UI artists and designers on research feature and signed off on flow. Helped with grey box layout.
Created and helped manage base effects such as collection particles. Base level up/upgrade effects and visual feedback.
Improved and created dynamic dialogue sequences for council members and storylines based on system limitations.