Creative Director/UX Director
The Walking Dead: March to War
The Walking Dead March to War, was the third game released by Disruptor Beam. I came onto this project fairly late to help support the team with creating visual feedback animations, localize the UI for global, improvements to certain layouts and UX loops. I was UI/UX manager on Star Trek Timelines and then managed the end of TWD March to War to ensure it's launch. I learned the most about being a manager while on this project.
Created and helped manage base effects such as collection particles. Base level up/upgrade effects and visual feedback.
Improved and created dynamic dialogue sequences for council members and storylines based on system limitations.