Creative Director/UX Director
Finished UX/UI Products
The following examples are UI elements and layouts I have implemented in engine for mobile and PC games.
Graphic examples for future UI needs within a basic UI system. This example was used to breakdown needs for future shaders and methods the team needs to cover for future UI.
Style outline example of a rewards screen for Star Trek Timelines on Mobile platforms. Show casing different quality versions of crew and rewards types.