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Star Trek Timelines

Role: Lead UX/UX Director

Star Trek Timelines is the 2015 Disruptor Beam Mobile game that is presently live and delivering a continuation of the Star Trek experience to fans throughout the world. While on Star Trek Timelines, I was the Senior UI/UX Designer. I created the user experience that drew inspiration from the LCARs system found in the Next Generation Star Trek series.

 

Studio: Disruptor Beam 

Screens

Motion Graphics & Interactions

Style Guide Library

Site Maps & Wireframes

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