

Game & UI/UX Development
I'm a Swiss Army knife that can jump into contributing across implementation, asset creation, UX/UI, game design across concept/prototyping/production to successful launches across +7 box console titles and +6 Live Mobile & PC titles.
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I got my start as a 3D Artist & Animator, but quickly grew into Game Design, and eventually UI/UX where I saw both disciplines intersect.
Published & Live Game Titles

Archer Danger Phone
Disruptor Beam - Mobile - Idle Character Collector
Contributions: Creative Direction & UI/UX Design, Game Design
Details: Archer is a character collector title with Idle game mechanics. With a small team we took this game from concept to full publication. Often prototyping and testing new innovated mechanics.

Star Trek Timelines
Disruptor Beam - Mobile - CCRPG
Contributions: UI/UX Design Director, Game Design
Details: Star Trek Timelines is a massive character collector that allows fans of Star Trek to collect their favorite characters from any show. I helped develop concepts, pitches, prototypes early in development. I also implemented many of the front end user experience, crafting the UI art and UX flows.

Disruptor Beam Core Technology
Disruptor Beam - Core Technology UX/UI Architecture
Contributions: UX Director/Lead UX Designer
Details: In order to make games faster, I worked closely with engineers and stakeholders to create a series of generic, and game agnostic components, libraries, and rule sets for major UI system that would be needed for the studio's future titles.

Game of Thrones Ascent
Disruptor Beam - Mobile & Facebook - Strategy Builder
Contributions: UI/UX Design, Game Design
Details: Ascent started as a city builder on Facebook. When I joined the team I helped convert the gameplay and interactions for a mobile audience. Additionally I helped with new features along the life of the product.

LEGO Universe MMO
LEGO (Play-well Studios) - PC
Contributions: UI/UX Design, Game Design
Details: A child’s MMO targeting 7-12 year olds that brings to life the fun and creativity of LEGO toys. I designed, and implemented in engine various interfaces, helped facilitate tests, and navigate limitations and constraints necessary to create a safe environment for children online.

Pix Maze (iPhone)
Budcat/ Activision - iPhone - Puzzle Activity
Contributions: Lead Game Designer
Details: Budcat Creations first adventure in iPhone games, before most were developing for mobile. I lead a team in taking a concept through iterations under tight deadlines to produce a game of puzzles and revealing images.

Top Shot Arcade (Wii)
Budcat/Activision - Wii - Shooter
Contributions: UI/UX Design, Game Design
Details: Top Shot Arcade is a game hunter console game that mimics arcade style shooting. We developed a special gun, and crafted a prototype that went from pitch to final product. During production I designed level obstacles, pacing and UI elements to help interface the player with the Will controllers to create an authentic arcade experience.

Guitar Hero World Tour
Budcat / Activision - PS2 XBOX 360 Wii - Music
Contributions: 3D Artist

Guitar Hero: Aerosmith (PS2/XBOX)
Budcat/ Activision - Wii PS2 XBOX 360 - Music
Contributions: 3D Artist - Rigging, skinning, textures, modeling

Guitar Hero: Metallica (PS2/XBOX)
Budcat/ Activision - Wii PS2 XBOX 360 - Music
Contributions: 3D Artist - Rigging, skinning, textures, modeling

Guitar Hero 3 (PS2/XBOX)
Budcat/ Activision - Wii PS2 XBOX 360 - Music
Contriubtions: 3D Artist - Rigging, skinning, textures, modeling



