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Games Portfolio

Colleen Nachtrieb

Creative Director & UX Director

Published titles

Take a gander at the variety of titles I've had the honor to work on in the past. From PC, Console and mobile, I'm always learning something new. I'm proud to have brought so many worlds to life. 

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Game of Thrones Conquest

WB Games Boston - Mobile - 4X Strategy

Contributions: Creative & UX Direction

Details: Conquest is a F2P mobile 4X strategy game, set in the world of Game of Thrones. The game is currently live with a healthy elder population.

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Archer Danger Phone

Disruptor Beam - Mobile - Idle Character Collector

Contributions: Creative Direction & UI/UX Design, Game Design

Details: Archer is a character collector title with Idle game mechanics. With a small team we took this game from concept to full publication. Often prototyping and testing new innovated mechanics.

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The Walking Dead: March to War

Disruptor Beam - Mobile - 4X Strategy

Contributions: UI/UX Direction, Game Design

Details: I was brought in later on this title to help get the project and team over the finish line. This was Disruptor Beams’ first attempt at a 4X title.

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Star Trek Timelines

Disruptor Beam - Mobile - CCRPG

Contributions: UI/UX Design Director, Game Design

Details: Star Trek Timelines is a massive character collector that allows fans of Star Trek to collect their favorite characters from any show. I helped develop concepts, pitches, prototypes early in development. I also implemented many of the front end user experience, crafting the UI art and UX flows.

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Disruptor Beam Core Technology

Disruptor Beam - Core Technology UX/UI Architecture
Contributions: UX Director/Lead UX Designer
Details: In order to make games faster, I worked closely with engineers and stakeholders to create a series of generic, and game agnostic components, libraries, and rule sets for major UI system that would be needed for the studio's future titles.

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Game of Thrones Ascent

Disruptor Beam - Mobile & Facebook - Strategy Builder

Contributions: UI/UX Design, Game Design

Details: Ascent started as a city builder on Facebook. When I joined the team I helped convert the gameplay and interactions for a mobile audience. Additionally I helped with new features along the life of the product.

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Project Copernicus - Kingdoms of Amalur MMO

38 Studios - MMO PC

Contributions: UI/UX Design, Game Design

Details: As their Senior UX designer I owned and crafted the User Interfaces for their MMO project. Often finding eloquent solutions for complex systems.

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LEGO Universe MMO

LEGO (Play-well Studios) - PC

Contributions: UI/UX Design, Game Design

Details: A child’s MMO targeting 7-12 year olds that brings to life the fun and creativity of LEGO toys. I designed, and implemented in engine various interfaces, helped facilitate tests, and navigate limitations and constraints necessary to create a safe environment for children online.

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Pix Maze (iPhone)

Budcat/ Activision - iPhone - Puzzle Activity

Contributions: Lead Game Designer

Details: Budcat Creations first adventure in iPhone games, before most were developing for mobile. I lead a team in taking a concept through iterations under tight deadlines to produce a game of puzzles and revealing images.

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Blastworks (Wii)

Budcat/ Activision - Wii - Platformer

Contributions: Game Design, level design, enemy behaviors, 3D art (ships and environments), animations, pacing design

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Our House Party (Wii)

Budcat/ Activision - Wii - Mini game collection

Contributions: Lead 3D Artist, Game Design

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Top Shot Arcade (Wii)

Budcat/Activision - Wii - Shooter

Contributions: UI/UX Design, Game Design

Details: Top Shot Arcade is a game hunter console game that mimics arcade style shooting. We developed a special gun, and crafted a prototype that went from pitch to final product. During production I designed level obstacles, pacing and UI elements to help interface the player with the Will controllers to create an authentic arcade experience.

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Guitar Hero World Tour

Budcat / Activision - PS2 XBOX 360 Wii - Music

Contributions: 3D Artist

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Guitar Hero: Aerosmith (PS2/XBOX)

Budcat/ Activision - Wii PS2 XBOX 360 - Music

Contributions: 3D Artist - Rigging, skinning, textures, modeling

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Guitar Hero: Metallica (PS2/XBOX)

Budcat/ Activision - Wii PS2 XBOX 360 - Music

Contributions: 3D Artist - Rigging, skinning, textures, modeling

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Guitar Hero 3 (PS2/XBOX)

Budcat/ Activision - Wii PS2 XBOX 360 - Music

Contriubtions: 3D Artist - Rigging, skinning, textures, modeling

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