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Game & UI/UX Development

I'm a Swiss Army knife that can jump into contributing across implementation, asset creation, UX/UI, game design across concept/prototyping/production to successful launches across +7 box console titles and +6 Live Mobile & PC titles.
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I got my start as a 3D Artist & Animator, but quickly grew into Game Design, and eventually UI/UX where I saw both disciplines intersect. 

Published & Live Game Titles

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Game of Thrones Conquest

WB Games Boston - Mobile - 4X Strategy

Contributions: Creative & UX Direction

Details: Conquest is a F2P mobile 4X strategy game, set in the world of Game of Thrones. The game is currently live with a healthy elder population.

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Archer Danger Phone

Disruptor Beam - Mobile - Idle Character Collector

Contributions: Creative Direction & UI/UX Design, Game Design

Details: Archer is a character collector title with Idle game mechanics. With a small team we took this game from concept to full publication. Often prototyping and testing new innovated mechanics.

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The Walking Dead: March to War

Disruptor Beam - Mobile - 4X Strategy

Contributions: UI/UX Direction, Game Design

Details: I was brought in later on this title to help get the project and team over the finish line. This was Disruptor Beams’ first attempt at a 4X title.

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Star Trek Timelines

Disruptor Beam - Mobile - CCRPG

Contributions: UI/UX Design Director, Game Design

Details: Star Trek Timelines is a massive character collector that allows fans of Star Trek to collect their favorite characters from any show. I helped develop concepts, pitches, prototypes early in development. I also implemented many of the front end user experience, crafting the UI art and UX flows.

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Disruptor Beam Core Technology

Disruptor Beam - Core Technology UX/UI Architecture
Contributions: UX Director/Lead UX Designer
Details: In order to make games faster, I worked closely with engineers and stakeholders to create a series of generic, and game agnostic components, libraries, and rule sets for major UI system that would be needed for the studio's future titles.

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Game of Thrones Ascent

Disruptor Beam - Mobile & Facebook - Strategy Builder

Contributions: UI/UX Design, Game Design

Details: Ascent started as a city builder on Facebook. When I joined the team I helped convert the gameplay and interactions for a mobile audience. Additionally I helped with new features along the life of the product.

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Project Copernicus - Kingdoms of Amalur MMO

38 Studios - MMO PC

Contributions: UI/UX Design, Game Design

Details: As their Senior UX designer I owned and crafted the User Interfaces for their MMO project. Often finding eloquent solutions for complex systems.

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LEGO Universe MMO

LEGO (Play-well Studios) - PC

Contributions: UI/UX Design, Game Design

Details: A child’s MMO targeting 7-12 year olds that brings to life the fun and creativity of LEGO toys. I designed, and implemented in engine various interfaces, helped facilitate tests, and navigate limitations and constraints necessary to create a safe environment for children online.

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Pix Maze (iPhone)

Budcat/ Activision - iPhone - Puzzle Activity

Contributions: Lead Game Designer

Details: Budcat Creations first adventure in iPhone games, before most were developing for mobile. I lead a team in taking a concept through iterations under tight deadlines to produce a game of puzzles and revealing images.

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Blastworks (Wii)

Budcat/ Activision - Wii - Platformer

Contributions: Game Design, level design, enemy behaviors, 3D art (ships and environments), animations, pacing design

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Our House Party (Wii)

Budcat/ Activision - Wii - Mini game collection

Contributions: Lead 3D Artist, Game Design

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Top Shot Arcade (Wii)

Budcat/Activision - Wii - Shooter

Contributions: UI/UX Design, Game Design

Details: Top Shot Arcade is a game hunter console game that mimics arcade style shooting. We developed a special gun, and crafted a prototype that went from pitch to final product. During production I designed level obstacles, pacing and UI elements to help interface the player with the Will controllers to create an authentic arcade experience.

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Guitar Hero World Tour

Budcat / Activision - PS2 XBOX 360 Wii - Music

Contributions: 3D Artist

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Guitar Hero: Aerosmith (PS2/XBOX)

Budcat/ Activision - Wii PS2 XBOX 360 - Music

Contributions: 3D Artist - Rigging, skinning, textures, modeling

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Guitar Hero: Metallica (PS2/XBOX)

Budcat/ Activision - Wii PS2 XBOX 360 - Music

Contributions: 3D Artist - Rigging, skinning, textures, modeling

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Guitar Hero 3 (PS2/XBOX)

Budcat/ Activision - Wii PS2 XBOX 360 - Music

Contriubtions: 3D Artist - Rigging, skinning, textures, modeling

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