Games Portfolio
Colleen Nachtrieb
Creative Director & UX Director
I’ve worn many hats in my past.
Below are many of the titles I have had the pleasure of working on and have published. There were other titles that only were pitches or concept prototypes, but they all have been a joy to work on with the amazing teams who help build them with me.
Published Games
Game of Thrones Conquest
WB Games Boston - Mobile - 4X Strategy
Contributions: Creative & UX Direction
Details: Conquest is a F2P mobile 4X strategy game, set in the world of Game of Thrones. The game is currently live with a healthy elder population.
Archer Danger Phone
Disruptor Beam - Mobile - Idle Character Collector
Contributions: Creative Direction & UI/UX Design, Game Design
Details: Archer is a character collector title with Idle game mechanics. With a small team we took this game from concept to full publication. Often prototyping and testing new innovated mechanics.
The Walking Dead: March to War
Disruptor Beam - Mobile - 4X Strategy
Contributions: UI/UX Direction, Game Design
Details: I was brought in later on this title to help get the project and team over the finish line. This was Disruptor Beams’ first attempt at a 4X title.
Star Trek Timelines
Disruptor Beam - Mobile - CCRPG
Contributions: UI/UX Design Director, Game Design
Details: Star Trek Timelines is a massive character collector that allows fans of Star Trek to collect their favorite characters from any show. I helped develop concepts, pitches, prototypes early in development. I also implemented many of the front end user experience, crafting the UI art and UX flows.
Game of Thrones Ascent
Disruptor Beam - Mobile & Facebook - Strategy Builder
Contributions: UI/UX Design, Game Design
Details: Ascent started as a city builder on Facebook. When I joined the team I helped convert the gameplay and interactions for a mobile audience. Additionally I helped with new features along the life of the product.
Project Copernicus - Kingdoms of Amalur MMO
38 Studios - MMO PC
Contributions: UI/UX Design, Game Design
Details: As their Senior UX designer I owned and crafted the User Interfaces for their MMO project. Often finding eloquent solutions for complex systems.
LEGO Universe MMO
LEGO (Play-well Studios) - PC
Contributions: UI/UX Design, Game Design
Details: A child’s MMO targeting 7-12 year olds that brings to life the fun and creativity of LEGO toys. I designed, and implemented in engine various interfaces, helped facilitate tests, and navigate limitations and constraints necessary to create a safe environment for children online.
Top Shot Arcade (Wii)
Budcat/Activision - Wii - Shooter
Contributions: UI/UX Design, Game Design
Details: Top Shot Arcade is a game hunter console game that mimics arcade style shooting. We developed a special gun, and crafted a prototype that went from pitch to final product. During production I designed level obstacles, pacing and UI elements to help interface the player with the Will controllers to create an authentic arcade experience.
Pix Maze (iPhone)
Budcat/ Activision - iPhone - Puzzle Activity
Contributions: Lead Game Designer
Details: Budcat Creations first adventure in iPhone games, before most were developing for mobile. I lead a team in taking a concept through iterations under tight deadlines to produce a game of puzzles and revealing images.
Blastworks (Wii)
Budcat/ Activision - Wii - Platformer
Contributions: Game Design, level design, enemy behaviors, 3D art (ships and environments), animations, pacing design
Guitar Hero World Tour
Budcat / Activision - PS2 XBOX 360 Wii - Music
Contributions: 3D Artist
Our House Party (Wii)
Budcat/ Activision - Wii - Mini game collection
Contributions: Lead 3D Artist, Game Design
Guitar Hero: Aerosmith (PS2/XBOX)
Budcat/ Activision - Wii PS2 XBOX 360 - Music
Contributions: 3D Artist - Rigging, skinning, textures, modeling
Guitar Hero: Metallica (PS2/XBOX)
Budcat/ Activision - Wii PS2 XBOX 360 - Music
Contributions: 3D Artist - Rigging, skinning, textures, modeling
Guitar Hero 3 (PS2/XBOX)
Budcat/ Activision - Wii PS2 XBOX 360 - Music
Contriubtions: 3D Artist - Rigging, skinning, textures, modeling