
Colleen Nachtrieb
Creative Leadership / Game Design UX
Games Portfolio
Colleen Nachtrieb
Creative Director & UX Director
Published titles
Take a gander at the variety of titles I've had the honor to work on in the past. From PC, Console and mobile, I'm always learning something new. I'm proud to have brought so many worlds to life.

Archer Danger Phone
Disruptor Beam - Mobile - Idle Character Collector
Contributions: Creative Direction & UI/UX Design, Game Design
Details: Archer is a character collector title with Idle game mechanics. With a small team we took this game from concept to full publication. Often prototyping and testing new innovated mechanics.

Star Trek Timelines
Disruptor Beam - Mobile - CCRPG
Contributions: UI/UX Design Director, Game Design
Details: Star Trek Timelines is a massive character collector that allows fans of Star Trek to collect their favorite characters from any show. I helped develop concepts, pitches, prototypes early in development. I also implemented many of the front end user experience, crafting the UI art and UX flows.

Disruptor Beam Core Technology
Disruptor Beam - Core Technology UX/UI Architecture
Contributions: UX Director/Lead UX Designer
Details: In order to make games faster, I worked closely with engineers and stakeholders to create a series of generic, and game agnostic components, libraries, and rule sets for major UI system that would be needed for the studio's future titles.

Game of Thrones Ascent
Disruptor Beam - Mobile & Facebook - Strategy Builder
Contributions: UI/UX Design, Game Design
Details: Ascent started as a city builder on Facebook. When I joined the team I helped convert the gameplay and interactions for a mobile audience. Additionally I helped with new features along the life of the product.

LEGO Universe MMO
LEGO (Play-well Studios) - PC
Contributions: UI/UX Design, Game Design
Details: A child’s MMO targeting 7-12 year olds that brings to life the fun and creativity of LEGO toys. I designed, and implemented in engine various interfaces, helped facilitate tests, and navigate limitations and constraints necessary to create a safe environment for children online.

Pix Maze (iPhone)
Budcat/ Activision - iPhone - Puzzle Activity
Contributions: Lead Game Designer
Details: Budcat Creations first adventure in iPhone games, before most were developing for mobile. I lead a team in taking a concept through iterations under tight deadlines to produce a game of puzzles and revealing images.

Top Shot Arcade (Wii)
Budcat/Activision - Wii - Shooter
Contributions: UI/UX Design, Game Design
Details: Top Shot Arcade is a game hunter console game that mimics arcade style shooting. We developed a special gun, and crafted a prototype that went from pitch to final product. During production I designed level obstacles, pacing and UI elements to help interface the player with the Will controllers to create an authentic arcade experience.

Guitar Hero World Tour
Budcat / Activision - PS2 XBOX 360 Wii - Music
Contributions: 3D Artist

Guitar Hero: Aerosmith (PS2/XBOX)
Budcat/ Activision - Wii PS2 XBOX 360 - Music
Contributions: 3D Artist - Rigging, skinning, textures, modeling

Guitar Hero: Metallica (PS2/XBOX)
Budcat/ Activision - Wii PS2 XBOX 360 - Music
Contributions: 3D Artist - Rigging, skinning, textures, modeling

Guitar Hero 3 (PS2/XBOX)
Budcat/ Activision - Wii PS2 XBOX 360 - Music
Contriubtions: 3D Artist - Rigging, skinning, textures, modeling