Creative Director/UX Director
Below are examples of in game screens I created animations and effects for. In many cases I either directed the experience or designed the initial flow of the UI as well.
Star Trek Timelines
Created Dabo wheel animation, item reveals, and away mission animations when rolling on skills and choosing characters.
Created stim pack animation and effect, success screens, level up moment and animations. Directed and lead efforts to improve over all art and effects.
Created Design and flow of away missions, and animated crew rolls on stats, special effects on bonus items and transitions throughout gameplay flow.