Colleen Nachtrieb
Creative Director/UX Director
UI Animations
Below are examples of in game screens I created animations and effects for. In many cases I either directed the experience or designed the initial flow of the UI as well.
Star Trek Timelines
Created Dabo wheel animation, item reveals, and away mission animations when rolling on skills and choosing characters.
Created Dabo wheel animation, item reveals, and away mission animations when rolling on skills and choosing characters.
Created stim pack animation and effect, success screens, level up moment and animations. Directed and lead efforts to improve over all art and effects.
Designed Event flow and splash screen. This animation illustrates the coming soon splash screen, with functionality.
Created Design and flow of away missions, and animated crew rolls on stats, special effects on bonus items and transitions throughout gameplay flow.
The Walking Dead: March to War
Created and helped manage base effects such as collection particles. Base level up/upgrade effects and visual feedback.
Improved and created dynamic dialogue sequences for council members and storylines based on system limitations.