Creative Director/UX Director
Finished UX/UI Products
The following examples are UI elements and layouts I have implemented in engine for mobile and PC games.
Example of core button styles for a grey box UI system.
Graphic examples for future UI needs within a basic UI system. This example was used to breakdown needs for future shaders and methods the team needs to cover for future UI.
Color guide for Star Trek Timelines 2013
Star Trek Timelines breakdown of buttons and Font types for production.
Star Trek Timelines button style breakdown. Style guide for production.
Style outline example of a rewards screen for Star Trek Timelines on Mobile platforms. Show casing different quality versions of crew and rewards types.