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Colleen Nachtrieb
Creative Director/UX Director
Finished UX/UI Products
The following examples are UI elements and layouts I have implemented in engine for mobile and PC games.
Basic Default Buttons
Example of core button styles for a grey box UI system.
Tab Styles
Graphic examples for future UI needs within a basic UI system. This example was used to breakdown needs for future shaders and methods the team needs to cover for future UI.
STT Color
Color guide for Star Trek Timelines 2013
STT Style
Star Trek Timelines breakdown of buttons and Font types for production.
STT Button Style
Star Trek Timelines button style breakdown. Style guide for production.
STT_Reward_Success
Style outline example of a rewards screen for Star Trek Timelines on Mobile platforms. Show casing different quality versions of crew and rewards types.
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Released Titles
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